Thursday, March 06, 2008

1940's car finished


Finally its done, my first TF2 model. It can be found here. Now I just need to figure out what I'm doing next.

Thursday, February 21, 2008

Mr. Equator




Here is a painting I had been working on last year, and just submitted to the Ballistic Publishing contest to be published in their next book. There are a lot of great artists entering, so I know the competition is tough but I still have to try and get in. I was really experimenting with coloring skin that looks like it has some substance and flesh to it. I think it came out good for a first try. I think there are some things I would do differently the next time. The hair still bugs me. I also put up a WIP image showing Mr. Eguator at different stages of completion.

Sunday, February 17, 2008

normals are anything but


Here is the latest car model for TF2. Everything is working except when I add the normals to the mis it messes up my textures. The car turns all black in color but retains the reflections, which are now smother because they have the normal information. Ah well, it's a leaning experience.

Tuesday, February 12, 2008

finally


After several days of looking at tutorials and the valve developers community I finally have a working model from xsi into valve hammer. WHOO! now i can sleep without having those horrible nightmares about the valve sdk file system sucking. It finally makes some sort of sick sense. Now I just need to finish the model.

Wednesday, February 06, 2008

quick photoshop practice





Some doodles I did to warm up, and try out some new color combinations.

I hate Valve for making such great games.



Its been a long few months, and I left this blog slowly die, but I want to continue with this and try to bring it back to life even if I don't update very often. So I'll slowly add some files of what I've been working on. Team Fortress 2 has been one of the contributers to my loss of time. So here is a TF2 1940's car model I am working on for mod levels.

Images will be up tonight.

Monday, July 16, 2007

I'm in the tubes

I started up a youtube account here.

JTheory0

I still have yet to get a high quality video up. The documentation out there is not helping as much as I had hoped.

Sunday, June 03, 2007

I think this boy's cheese has done slid off his cracker


I was doing a lot of boring very noncreative promo stuff at work. Even though I had an interest in architecture as a kid I really don’t like to do schematics and practical industrial design. Having to make changes to an object solely on the fact that some dumb unmonitored child might get stuck, loose and eye, or otherwise injure themselves in a way that might cause reason for a lawsuit, and then they complain that the ride looks stupid, drives me crazy. I’m more of a let Darwin work his magic kind of a guy. Anyway I needed something interesting to do before I went nuttier than an acorn, so I took and hour to do this. I didn’t think anything would come of this break from madness, but turns out it was good enough to post.

Wednesday, May 16, 2007

I’ll sleep when I’m dead



I find it strange that after a very long day at work I find I can have the most energy. I also find that I can be my most creative late at night while by body relaxes the days problems fade away and my mind is left to imagine and create. Here are some of those late night drawings from the past two days. I tend to draw with very clean lines, a byproduct of thinking I needed a backup plan as an architect if this whole animation thing never worked out. Because of this I was taught that neatness can count for as much as accuracy. I’m not sure if this is totally a bad thing, but I try to loosen up my drawings sometimes because I know that can be just as rewarding. These images are evidence of that fact. I hope I have learned something new today.

john out

Tuesday, March 27, 2007

The inspiration that is Ridley Scott


So I’ve been watching a lot of aliens recently, the first movie being my all time favorite science fiction/horror movie. Anyway I really love how the alien is always lying in wait for someone, and then slowly unfolds itself. Then proceeds to destroy all who are in it’s path, assuming their name is not Ripley. Also for those unawares a second alien vs. predator is in the works, and I just got over the trauma of the first. Heaven help us.

john

Monday, March 19, 2007

something old, something new, something blue







I am terrible at updates.I have a lot of personal projects in the works and have little to show for it right now, so i dug up an old piece. This head you may remember from an earlier post where I put up the flat shaded model. I actually textured this a long time ago but was not entirely happy with it, I planed to rework it but never did. I think the eyes still need a bit of work. Anyway I decided to post it anyway. The new piece isn't all that new. Red guy here is some photoshop over an old sketch. I think someone stole his waffles, and you know you should always eat a balanced breakfast. I've been reading a lot of Batman lately, and well, Catwoman is hot. This is actually more like a cos-player with more lifelike proportions, as apposed to how she appears in the comics. Jim Lee is the man!

Friday, January 19, 2007

fig. 0107


Just doing a little coloring practice on a sketch from last weekends figure drawing. I like to photoshop in colors which resemble red conte, I'm not sure why.

Monday, December 11, 2006

stupid 23 degree axis


I hope everyone is staying warm as the cold winds blow in.

Monday, December 04, 2006

pillheads




So it's been a while since i updated this thing. I've been very busy lately with work, but i wanted to at least post some sketches. The spacemen are ideas for a character in a game we are working on at work, i kind of liked the short out of shape guy but he was not ultimately chosen. The heads are some practice on the shapes of the cheeks. The last few guys were people on the train, the pill heads came from just trying something wacky.

Friday, October 27, 2006

Halloween





So this second piece (pumpkin patch) did not come out quite as well as I intended so I decided to post the sketches to see where I went wrong. Maybe I need a bunch of bats in the air or something cheesy. The second is because I know some people who hate candy corn, and I can't imagine why. Well anyway i hope everyone has a happy Halloween!

Sunday, October 01, 2006

creature 001




I dropped some doodles on the train a couple weeks ago. I switch between reading and drawing on the train depending on how awake I happen to be that particular morning. I am currently finishing The Historian, which is an excellent book, although a little slow in the middle. One thing I always come back to in my drawings is creatures. I was recently at the aquarium where they had a special exhibit on lizards, the focus being the Komodo dragon. It was amazing to see this guy up close. I think I could have easily taken down anyone in the room. Many of the smaller lizards were very interesting too, the reference photos I took have proven to be very valuable. I am also posting this because the doodle was interesting enough for me to take into 3D. This is my first attempt at using Z-Brush. The lower image is what I brought into Z-Brush, and the top is after. For those who don’t know Z-Brush allows artists to sculpt their 3D characters in the way you would sculpt clay. It’s built to support a very high level of detail, and is becoming a very common program in the industry because of its ease of use and artist friendly workflow. Oh and lego star wars 2 Rocks!

Wednesday, September 13, 2006

I sense something; a presence I've not felt since... 1977



Well I’m happier than a wookie with a comb. The original untouched Star Wars movies were released today (yesterday) along with Lego Star Wars 2. I have yet to open them up, like looking at new fallen snow before you run to play in it, I want to savor this moment. Despite loving special effects, especially what ILM does, I have never been a big fan of Lucas’s changes to the original films. I always liked being able to see the black outline between the live action plates and the stop-motion. All that new CG was missing the texture the rest of the film had. Now I feel complete.

I hope the Lego Batman game coming up next is just as fun to play as these.

I think this is the final colors for mr. guy here. I really need to give him a name. Originally I was thinking yellow with red highlights, but I ended up doing a blue overlay in the shop just for fun, and I came up with what you see above. I think it works better since he is the more reserved of the duo. The smaller one is the crazy one of the bunch so he will get the yellow and red treatment.

Tuesday, August 29, 2006

why is his head so big?



A little something from over the weekend. This guy came out of some doodles I have done this year. I made a model sheet and created the 3D model over the weekend. I spent 3 and a half hours on the model thus far. I may change a little more of his topology now that I see how the light plays off his body. I found this a good change of pace from the more realistic work I normally do. I came up with a little outline for a short with this and another guy, but I’m not sure if I’ll get to it. Now to do his giant hammer for pounding the daylights out of little happy creatures.


PS: Dib still has a larger head.

Saturday, August 26, 2006

CB in 3D



I think I’m done with this model. If I decide to animate it I may make changes if it’s necessary to help with deformations in the skin. There are two examples of cool and warm lighting schemes. The warm one looks nice and soft but the cool tones reflect the movie more. It’s interesting to see how much lighting can change the look of your model. I think this is why it can be so hard to texture. You need to keep in mind that the character will be moving through different environments with different lighting setups, and in each one the overall feel of the character needs to show through. The close-up was done to show some of the smaller detail in the texture. I wanted this model to hold up even when viewed up close. Most of the textures were pulled from photos of actual clothing I own that matched the textures in the movie. I made sure to scale them up in order to make the model look small, like a puppet. Well hopefully I captured the complexity and fantastic design that made these characters so fun to watch in the movies.

I also have been trying to get more comfortable with ZBrush. I can see a lot of potential in this program; I just need to get more comfortable with the tools. It’s defiantly faster and more fun than doing displacements in Photoshop. Most of the tools can’t be used alone but in conjunction with each other they can work wonders on a low poly mesh. I might post some of these trials if they don’t look too wretched.

This also excites me! http://disney.go.com/disneypictures/index.html?dlink=nightmare
No it’s not that kind of 3D. It’s still stop motion they just went and extracted layers, foreground, mid, and background, and you get those nifty 3D glasses to wear.

Thursday, July 27, 2006

Inspirational con + long plane ride = update


The Comic-Con was unbelievable! I highly recommend it if you have the means to get there. The place was packed full of all the artist’s who’s work I have filling bookshelves. I was able to meet some amazing people which included, Yoshitaka Amano, Cheeks, Cam de Leon, and Stephen Silver to name a few. There is nothing that recharges the creative batteries like being in a mile long convention hall full of amazing artists. This dragon was partly inspired by an artist who I had never heard of, Ciruelo Cabral, and I ended up buying one of his prints. http://www.dac-editions.com/ The little guy in the drawing is learning to fly. Now I have a large pile of artists business cards who’s work I need to check out, so until next time.