Thursday, February 21, 2008

Mr. Equator




Here is a painting I had been working on last year, and just submitted to the Ballistic Publishing contest to be published in their next book. There are a lot of great artists entering, so I know the competition is tough but I still have to try and get in. I was really experimenting with coloring skin that looks like it has some substance and flesh to it. I think it came out good for a first try. I think there are some things I would do differently the next time. The hair still bugs me. I also put up a WIP image showing Mr. Eguator at different stages of completion.

Sunday, February 17, 2008

normals are anything but


Here is the latest car model for TF2. Everything is working except when I add the normals to the mis it messes up my textures. The car turns all black in color but retains the reflections, which are now smother because they have the normal information. Ah well, it's a leaning experience.

Tuesday, February 12, 2008

finally


After several days of looking at tutorials and the valve developers community I finally have a working model from xsi into valve hammer. WHOO! now i can sleep without having those horrible nightmares about the valve sdk file system sucking. It finally makes some sort of sick sense. Now I just need to finish the model.

Wednesday, February 06, 2008

quick photoshop practice





Some doodles I did to warm up, and try out some new color combinations.

I hate Valve for making such great games.



Its been a long few months, and I left this blog slowly die, but I want to continue with this and try to bring it back to life even if I don't update very often. So I'll slowly add some files of what I've been working on. Team Fortress 2 has been one of the contributers to my loss of time. So here is a TF2 1940's car model I am working on for mod levels.

Images will be up tonight.