Saturday, August 26, 2006
CB in 3D
I think I’m done with this model. If I decide to animate it I may make changes if it’s necessary to help with deformations in the skin. There are two examples of cool and warm lighting schemes. The warm one looks nice and soft but the cool tones reflect the movie more. It’s interesting to see how much lighting can change the look of your model. I think this is why it can be so hard to texture. You need to keep in mind that the character will be moving through different environments with different lighting setups, and in each one the overall feel of the character needs to show through. The close-up was done to show some of the smaller detail in the texture. I wanted this model to hold up even when viewed up close. Most of the textures were pulled from photos of actual clothing I own that matched the textures in the movie. I made sure to scale them up in order to make the model look small, like a puppet. Well hopefully I captured the complexity and fantastic design that made these characters so fun to watch in the movies.
I also have been trying to get more comfortable with ZBrush. I can see a lot of potential in this program; I just need to get more comfortable with the tools. It’s defiantly faster and more fun than doing displacements in Photoshop. Most of the tools can’t be used alone but in conjunction with each other they can work wonders on a low poly mesh. I might post some of these trials if they don’t look too wretched.
This also excites me! http://disney.go.com/disneypictures/index.html?dlink=nightmare
No it’s not that kind of 3D. It’s still stop motion they just went and extracted layers, foreground, mid, and background, and you get those nifty 3D glasses to wear.